After hour 1
During the second hour of play, I was pulled into the game. It became more difficult. I graduated from the cell stage and became a creature and walked out of the sea.
The progression through the creature stage is taking quite a bit longer than the it did through the cell stage. More thought about what features my creatures need to achieve different tasks is required. It's as if the game was designed to let the players mess around and learn in the cell stage, but makes them get serious in the creature stage. (And, it probably was designed that way.) Once creature stage ends, I will no longer be able to vary its physical features. The next stage is the tribal stage and there will be different concerns. So, it's important to make the right decisions now, because those decisions will affect how my creature survives during the rest of the game.
After hour 2
In his book titled "What Video Games Have to Teach Us About Learning and Literacy," James Paul Gee talks about the Design Principle on page 41. I can see why this is so important as I begin to play this game. If I become too frustrated with not figuring things out, I may just give up on the game. And if it is too easy, I will be bored and also give up. It's a fine line to walk between the two. And, I think a successful game (and classroom lesson) finds that line.
Playing Spore reminds me of another simulation I've mentioned on the blog before, Oregon Trail. I have a goal and I have to make decisions that affect my success in achieving the goal. One difference is the quality of the simulation. I loved Oregon Trail, but I never did quite figure out what the right combination of food, tools, etc. was in order to make it. It never connected for me. In Spore, I am already learning how to read the clues around me to make the right decisions.
I also started playing World of Goo which is a delightful game. I will post more about it another time. Meanwhile, here are some screen shots and videos from my experience so far in Spore.
Evolving in the Cell Stage from Heather Dowd on Vimeo.
A Siren Call from Heather Dowd on Vimeo.
Eating Meat from Heather Dowd on Vimeo.
Playing Spore reminds me of another simulation I've mentioned on the blog before, Oregon Trail. I have a goal and I have to make decisions that affect my success in achieving the goal. One difference is the quality of the simulation. I loved Oregon Trail, but I never did quite figure out what the right combination of food, tools, etc. was in order to make it. It never connected for me. In Spore, I am already learning how to read the clues around me to make the right decisions.
I also started playing World of Goo which is a delightful game. I will post more about it another time. Meanwhile, here are some screen shots and videos from my experience so far in Spore.
Evolving in the Cell Stage from Heather Dowd on Vimeo.
A Siren Call from Heather Dowd on Vimeo.
Eating Meat from Heather Dowd on Vimeo.
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